![]() Microsoft released the "All-Digital" version of the Xbox One S console, which lacks an optical drive for a lower price point. Įpic Games acquired Rocket League developer Psyonix. Reggie Fils-Aimé retired as president and CEO of Nintendo of America and was replaced by Doug Bowser. The inaugural Twitchcon Europe was held in Berlin. ![]() ![]() ĭies irae and Silverio developer Light suspended activity as its parent company Greenwood dissolved. Google revealed Stadia, a game streaming service.Įlectronic Arts announced it would be cutting about 350 jobs or about 4% of its workforce. The 2019 Game Developers Conference was held in San Francisco. Summit was held in Las Vegas.Īctivision Blizzard announced that despite a record quarter, it would be laying off about 8% or 775 positions, primarily from non-development sectors. Respawn Entertainment and Electronic Arts surprise-released Apex Legends, a battle royale game that within a week gained 25 million players and challenged the dominance of Fortnite Battle Royale. Nintendo ceases service operations of the Wii Shop Channel app for the Nintendo Wii. Monster Hunter World: Iceborne Master Editionīungie terminated its publishing deal with Activision, maintaining rights to the Destiny series. The following were 2019's top ten best-selling video games by country, in terms of software units sold (excluding microtransactions and free-to-play titles) on PC and console platforms, for the United States, Japan, and United Kingdom. Six of the top ten highest-grossing games, including the top five titles, are published and/or owned by Chinese conglomerate Tencent.Īniplex ( Sony Music Entertainment Japan) The top ten highest-grossing digital games of the year were all free-to-play games, each grossing more than $1 billion worldwide in 2019. The following were 2019's top ten highest-grossing video games in terms of worldwide digital revenue (including digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Mobile game expenditures made up 56% of all video game-related revenues in 2019. Īpp Annie, which tracks all mobile app sales, estimated that mobile games accounted for 72% of the $120 billion spent on the various app stores in 2019, or $86 billion, with the potential to exceed $100 billion by 2020. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. Ori and the Blind Forest: Definitive Edition Nier: Automata – Game of the Yorha Edition Releases scoring higher than 90/100 in 2019 Titleĭivinity: Original Sin II – Definitive Editionĭragon Quest XI S: Echoes of an Elusive Age – Definitive Edition It generally considers expansions and re-releases as separate entities. Metacritic is an aggregator of video game journalism reviews. ![]() ^ a b c Some award presentations combine these categories.Martti Suosalo as Ahti the Janitor in Control Gonzalo Martin as Sean Diaz in Life Is Strange 2 Top-rated games Major awards Category/Organization Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019–20 Hong Kong protests. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia.
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